Setting the Scene
Colonel Zebediah Protheroe and his brigade of Missouri Bushwhackers have been harrying General Wise's Union Army of The Potonail throughout the Spring. Finally, the General has managed to corner Old Zeb in a wild part of Featherstone County and has a chance to remove the thorn in his side on a permanent basis. Unfortunately, the General blunders in his choice of officer to undertake the coup de grace, and sends the hapless Colonel Brandon (not the dashing hero of Jane Austen's Sense & Sensibility but a fellow from a much weaker branch of the Brandon family tree, more of a twig really).
Colonel Brandon is lost. Finding a road (it must lead somewhere) he orders his brigade to start marching. They become spread out...
The Bushwhackers have bivouacked on the edge of the road just before it plunges into a wood; Colonel Protheroe has sent his cavalry to forage for food / boots / booze etc
The game begins as the two forces encounter each other. In Turn 1 artillery cannot fire as the guns are not ready. The objective of the Union side is to get at least 50% of their force off the board by the road through the woods, or eliminate the Confederate commander. The CSA objective is to stop the Union force escaping. Game length is 15 turns or when both sides reach Exhaustion Point.
The Game
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The Union cavalry have finally cleared the road |
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With a Rebel Yell the Bushwhackers charge in to stop the Union force escaping |
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Taking casualties fast, the US Army reaches EP at Turn 9 |
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Next turn the CSA join them and the battle is over |
The sun goes down. The Bushwhackers melt into the woods and the remains of the Union force must look for a way to rejoin the main Army.
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